My Work
This is a sampling of what I'd consider to be my best work! Do note, my work area spans a vast array of focuses within design, some would consider too much. I'm as such labelling the exact specifics of what I did for each of these projects as shown.
Spirit and Soul
On this project I was the sole leader on UI as well as art and audio assets. Everything you see in the game was drawn by me, and with 1 notable exception of the pickup sound, all the audio assets were mine as well.
Link to game: https://games.digipen.edu/games/spirit-and-soul
Tools used: Aseprite, Famitracker, GIMPĀ


Mockup Mobile Game UI
In my CG Adobe class at DigiPen I created a fully interactive mockup of a mobile game's UI and HUD. This goes through all aspects of gameplay in its simplistic framework besides actual playable gameplay, as it was created in Adobe XD with primarily hand-made assets with a couple of stock assets as well.
Tools used: Photoshop, Adobe XD


Dig Deeper
As UX lead, I took on the task to create a readable and simplistic HUD for a tower defense game. This specific project posed unique challenges, as a tower defense game requires a lot of information to be available at a moment's notice, however with the real-time moving camera nature and exploration focus of our specific project, it had to not obstruct too much of the screen. Overtime, this led to more classic Tower Defense UI elements being replaced with elements more akin to a stripped down RTS with their building placement UI frameworks.

